3D Character Artist with 10+ years of experience in game development and CGI advertising. Strong background in PBR workflows, high-to-low poly modeling, texturing, and real-time optimization. Experienced in production pipelines and character integration in Unreal Engine 5.
My goal is to grow professionally in animation and video game projects and contribute with my skills. Open to connect and collaborate.
Open to remote work or relocation. Feel free to reach out—I’m always happy to respond.