Test PLugin Helixedit https://2dnac.com/
Capture realtime with Helixedit in Unreal Engine
Capture Test
FullBody Test Metahuman Rig with PLugin Helixedit https://2dnac.com/
Spider Gwen – Personal Project
In this project, I aimed for a more realistic look while keeping some cartoon-style proportions. I revisited an older project where I had lost several files and took the opportunity to apply new techniques I had learned, such as using scanned skin textures, retopology, baking for Substance Painter, working with UDIMs, and improving my project organization using Maya’s Set Project structure.
My workflow included modeling the head in ZBrush, retopology and UVs in Maya, texturing in Substance Painter, and rendering in Arnold.
A key aspect of this project was that I was contacted by the team at 2DNAC to test their plugin HelixEdit, which was still in development. This tool allows you to transfer MetaHuman rigs and blendshapes to custom models. It was something I had been wanting to try for a while, and this plugin made the process very straightforward. I used ZWrap to fit the sculpted head and body to MetaHuman base meshes. The plugin then handled the rig and blendshape transfer while preserving the details of my custom model.
At the end of this post, you can see some tests rendered in Unreal Engine.