Viking Warrior - Game Ready Character
Personal project based on a concept art by Vsquad https://www.artstation.com/artwork/n0kz0r. The goal was to integrate a custom character workflow with the MetaHumans system and Unreal Engine 5.
Technical Breakdown:
Sculpting & Retopo: Modeling and sculpting in Maya and ZBrush. Manual retopology in Maya to optimize the mesh.
Grooming: Hair, beard, and fur created with Maya XGen.
Rigging: Implementation of the MetaHumans body and facial rig into the custom model.
Simulation: Real-time physics applied to armor pieces and accessories.
Rendering:
Arnold (Maya): Studio renders for LookDev.
Unreal Engine 5: Final integration, lighting, and real-time video capture.
A project focused on learning the technical transition between digital sculpting and modern game engines.
Software:
ZBrush | Maya (XGen/Arnold) | Unreal Engine 5 (MetaHumans)